home *** CD-ROM | disk | FTP | other *** search
- // ---------------------------------
- // Special Items File
- // ---------------------------------
-
- 17 // Number of Items
-
- // 0
- "ST_EQP_EMPTY"
- "ex_empty.txt" // Description Filename
- "none.bmp" // Picture Filename
- 1 // Number of Frames
- "none.eq" // Weapon Filename
- 0 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 1
- "ST_EQP_DEMOLITIONS_KIT"
- "ex_demokit.txt" // Description Filename
- "demolitions_kit.bmp" // Picture Filename
- 1 // Number of Frames
- "demo.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 2
- "ST_EQP_ELECTRONICS_KIT"
- "ex_eleckit.txt" // Description Filename
- "electronics_kit.bmp" // Picture Filename
- 1 // Number of Frames
- "elec.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 3
- "ST_EQP_LOCKPICK_KIT"
- "ex_lockkit.txt" // Description Filename
- "lockpick_kit.bmp" // Picture Filename
- 1 // Number of Frames
- "lock.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 4
- "ST_EQP_FRAG_GRENADE"
- "ex_frag.txt" // Description Filename
- "grenade.bmp" // Picture Filename
- 1 // Number of Frames
- "frag.eq" // Weapon Filename
- 3 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 5
- "ST_EQP_SMOKE_GRENADE"
- "ex_smoke.txt" // Description Filename
- "grenade.bmp" // Picture Filename
- 1 // Number of Frames
- "smoke.eq" // Weapon Filename
- 3 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-
- // 6
- "ST_EQP_FLASHBANG"
- "ex_flash.txt" // Description Filename
- "flashbang.bmp" // Picture Filename
- 1 // Number of Frames
- "flashbng.eq" // Weapon Filename
- 3 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 7
- "ST_EQP_BREACHING_CHARGE"
- "ex_breach.txt" // Description Filename
- "door_charge.bmp" // Picture Filename
- 1 // Number of Frames
- "largebreach.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 8
- "ST_EQP_PRIMARY_MAGS"
- "ex_primmags.txt" // Description Filename
- "primary_clip.bmp" // Picture Filename
- 25 // Number of Frames
- "extraprimary.eq" // Weapon Filename
- 3 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 9
- "ST_EQP_SECONDARY_MAGS"
- "ex_secmags.txt" // Description Filename
- "secondary_clip.bmp" // Picture Filename
- 9 // Number of Frames
- "extrasecondary.eq" // Weapon Filename
- 3 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 10
-
- "ST_EQP_HBSENSOR"
- "ex_hbsensor.txt" // Description Filename
- "hbsensor_kit.bmp" // Picture Filename
- 1 // Number of Frames
- "hbsensor.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 11
- "ST_EQP_BINOCULARS"
- "ex_binoculars.txt" // Description Filename
- "binoculars.bmp" // Picture Filename
- 1 // Number of Frames
- "binoculars.eq" // Weapon Filename
- 1 // Quantity
- 0 // Game Type (0=All, 1=SP, 2=MP)
-
- // 12
- "ST_EQP_C4"
- "ex_c4.txt" // Description Filename
- "C4.bmp" // Picture Filename
- 1 // Number of Frames
- "C4.eq" // Weapon Filename
- 4 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-
- // 13
- "ST_EQP_SA_HBSENSOR"
- "ex_sahbsensor.txt" // Description Filename
- "sahbsensor.bmp" // Picture Filename
- 1 // Number of Frames
- "sahbsensor.eq" // Weapon Filename
- 1 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-
- // 14
- "ST_EQP_SA_HBSENSOR_JAMMER"
- "ex_sahbsensorjammer.txt" // Description Filename
- "sahbsensorjammer.bmp" // Picture Filename
- 1 // Number of Frames
- "sahbsensorjammer.eq" // Weapon Filename
- 1 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-
- // 15
- "ST_EQP_HBSENSOR_JAMMER"
- "ex_hbsensorjammer.txt" // Description Filename
- "hbsensorjammer_kit.bmp" // Picture Filename
- 1 // Number of Frames
- "hbsensorjammer.eq" // Weapon Filename
- 1 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-
- // 16
- "ST_EQP_FALSE_HBPUCK"
- "ex_falsehbpuck.txt" // Description Filename
- "falsehbpuck.bmp" // Picture Filename
- 1 // Number of Frames
- "falsehbpuck.eq" // Weapon Filename
- 3 // Quantity
- 2 // Game Type (0=All, 1=SP, 2=MP)
-